Cloud gaming was once billed as cheaper than buying titles. But new pricing from Microsoft’s Xbox is eroding that argument, gamers say

Source: Fortune ·

Cloud gaming was once billed as cheaper than buying titles. But new pricing from Microsoft’s Xbox is eroding that argument, gamers say

The rise of digital video games has coincided with less ownership and more fees for gamers.

From the source

Video gamers may begin to more frequently experience the feeling of frantically shoving quarters into an arcade machine to extend playtime. Microsoft-owned Xbox has launched a pay-as-you-go feature that has angered some users and is part of a larger trend of video game fans paying more for titles they do not own. That comes as the Xbox division is facing a widespread business reset as it works to course correct from slumping revenue as a result of plummeting hardware sales and Game Pass subscription losses. The division has slashed 20% of its workforce, about 3,200 roles, and has begun selling once-exclusive titles like Halo across competing gaming platforms to boost sales. Xbox launched Cloud Gaming in 2020 as a cheaper alternative to physical games, arguing that effectively renting a title would provide the opportunity to play a game without the financial commitment of purchasing a console and disk. A Game Pass subscription, which began as an online service to download games to…

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